We are going to stop working on our Hunt the Wumpus game at this point, but this isn't to say it is done. Quite apart from game features we might add (see the assignment for some ideas), the OO design is not as polished as it could be.
If you look again at the memory diagram of our objects you will again see
both solid and dotted lines. Generally* a direct reference (solid line) is
preferred to an indirect one (dotted line). There are some dotted lines here
we could replace with solid ones. For example the tunnels
attributes could be lists of direct references to Room objects
rather than lists of room numbers. This would simplify the syntax of using
them and is semantically more accurate, but it makes initializing the cave
system quite a bit trickier. Likewise, the hazard and Player
location attributes could contain direct references to their
respective Room objects rather than room numbers that have to be
used as indices to indirectly access the rooms, but there are some initial
complications in setting that up too. In sum our design may not be as OOPy as
it could be, but it is as OOPy as we had time and the skills to make it.
* The word generally here should signal to you that there are situations in which the indirect references are preferred as indeed there are, but you won't go wrong on the kinds of problems you will encounter in this course preferring direct references.